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Mission Briefing — Classification: Open

About XenoEtiquette

Communication Puzzle Co-op Game — Asymmetric Interface — Sci-Fi & Spy Fantasy

NOTICE: Incident #0072 is still open. Please review species protocol before proceeding.

The Situation

Humanity's First Contact Was Fine.
The Second Was a Disaster.

The Intergalactic Cultural Exchange Bureau exists to prevent civilisational incidents. Unfortunately, human diplomats keep making them anyway. You have been assigned to help.

Infiltrate alien politics. Convince interplanetary factions to vote against turning Earth into a galactic parking lot. Work together to identify alien species, decrypt their languages, and overcome their personality quirks — before their patience runs out.

The Mission Control player holds all the cultural intelligence. The Agent faces the alien directly. Neither can succeed alone. Both will fail spectacularly at least once.

Most Recent Filing

Incident #0072: Human operative used the Polgetinks farewell gesture on an Alpha Dinglebop. Outcome: both parties survived. One apologised. The other did not understand what an apology was.

Art Direction — Reference Frame
XenoEtiquette art direction — Agent's cockpit interior with alien visible through octagonal window, surrounded by control panels and instruments
Core Game Systems

How XenoEtiquette Works

Step 1

Identify the Alien

The Agent observes the alien and relays details — species, stance, temperature, number of suns visible. Mission Control cross-references the Bureau manual to identify the species and subspecies.

What goes wrong: Agent says "it's blue and angry-looking." Mission Control finds three species that match.

Step 2

Decode & Solve Puzzles

Mission Control uses the cipher wheel and species dossier to decode the alien's communication. Together, players solve the puzzle module before the timer runs out.

What goes wrong: The cipher wheel has six positions. Agent describes the symbol as "the one that looks like a star with feelings."

Step 3

Dialogue & Diplomacy

The Agent performs actions — inputting reply runes, managing the control panel, and executing cultural protocols — guided by Mission Control's decoded intelligence.

What goes wrong: Mission Control says "press the left button." Agent is looking at twelve buttons. All of them are slightly to the left of something.

25
Missions
4
Alien Species
~15
Puzzle Module Types
2–4
Players
Key Game Features

What Makes XenoEtiquette Different

Accessibility

No Screen Required for One Player

Mission Control plays with a printed or digital manual — no PC, no controller, no barrier. One game licence supports two players. The manual is the game.

Core Loop

Communication IS the Mechanic

Misunderstood descriptions cause diplomatic incidents. Saying "it looks sort of like a crab but angrier" is a valid — and often catastrophic — approach to alien identification.

Replayability

Procedural Puzzle Modules

~15 puzzle module types, randomised per mission. No two sessions play the same. The Bureau has documented at least six ways to accidentally insult a Polgetinks. You will find more.

Design Pillar

Asymmetric Information Design

The Agent sees the alien. Mission Control sees the dossier. The alien sees two humans making urgent hand gestures at each other and wonders if this is normal.

World Depth

4 Alien Species × Subspecies

Each species has distinct cultural norms, communication styles, and subspecies variants. Misidentifying the species is how most incidents begin. The manual will help. Probably.

Tone & Feel

Warm Illustrations, Genuine Tension

The aliens are cute. They are earnest. They are trying their best. So are the players. This is the whole joke, and also the whole emotional core of the game.

Comparative PositioningGenre Context

If you like these games, you will recognise what XenoEtiquette is building on:

Keep Talking and Nobody Explodes

Shared: Asymmetric co-op + information gap

XenoEtiquette adds: alien culture, narrative stakes, multiple species

Jackbox Party Pack

Shared: Low barrier, accessible, social

XenoEtiquette adds: persistence, tension, meaningful failure

Codenames / Decrypto

Shared: Communication with incomplete info

XenoEtiquette adds: real-time pressure, world-building, co-op

Alien Species Database — Partial Declassification

Known Species

Click any dossier to access the full protocol of contact.

Species File: POLGETINKS

Polgetinks

Mineral-based metamorphic species native to Archant

Attitude

Welcoming but easily offended by incorrect symbol interpretation

Communication

Sign-based symbolic language with contextual modifiers

Habitat

Temperate planets with at least two suns

Click to access full protocol →

Protocol of Contact

Polgetinks

Protocol

Required Steps:

  1. 1.Observe the sign board they are holding for their current message
  2. 2.Cross-reference symbols with the Mission Control cipher wheel
  3. 3.Never interrupt while the sign is being updated
  4. 4.Respond before the temperature gauge drops below threshold

The Polgetinks are the most commonly encountered species in the outer sectors. Warm, somewhat territorial, and deeply committed to their sign-based communication system. Do not mock the sign.

← Click to return to summary

Species File: DINGLEBOP

Dinglebop

Sophisticated hive mind species — multiple subspecies

Attitude

Varies sharply by subspecies — Alpha is territorial, Archantian is mischievous

Communication

Spoken language — notably lacks the grammatical concept of questions

Habitat

Varies — Alpha on resource-scarce planets, Archantian on Archant

Click to access full protocol →

Protocol of Contact

Dinglebop

Protocol

Required Steps:

  1. 1.Identify subspecies using X-Ray scanner before initiating contact
  2. 2.Always address the primary head — the longest appendage of the collective
  3. 3.Respect cultural preferences based on subspecies origin
  4. 4.Do not speak directly to secondary heads

The Dinglebop collective presents as a single consciousness distributed across multiple bodies. Subspecies diverged significantly following the Great Exodus of 154. The Alpha Dinglebop and the Archantian Dinglebop have completely different cultural requirements.

← Click to return to summary

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Attitude

Protocol

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Species File: ████████

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Attitude

Protocol

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Mission Control Materials

The Manual

Mission Control's gameplay is built around the Bureau's classified field manual — a physical or printable document containing species dossiers, cipher wheels, communication protocols, and cultural notes.

The manual exists in two forms: a printed physical booklet for the full tactile experience, or a digital PDF for online co-op sessions. Both are designed to be used under pressure.

Note: The manual does not contain information on every possible situation. The Bureau apologises for this. We are doing our best.

XenoEtiquette Mission Control manual — Dinglebop species dossier with hand-drawn alien illustrations, classification markings, and cultural protocol notes
Eligibility Assessment

Is This Game For You?

You have ever described a symbol as "the one that looks like a star but with feelings"

You enjoy games where the funniest moments come from communication breaking down

You and your partner have argued for five minutes about what "left" means

You once said "it's doing the thing again" expecting your teammate to understand

You believe bureaucracy is the universe's most powerful — and most incompetent — force

You are willing to be spectacularly wrong about alien grammar and laugh about it

Then this is your cultural orientation program.

The Bureau cannot guarantee your safety. It can guarantee your involvement in at least one diplomatic incident.

File Your Clearance Application